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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.09 07:03:00 -
[1]
Edited by: Lyria Skydancer on 09/01/2008 07:03:20
Originally by: Chaplain Veritas ok i got off the battleship kick for a bit to get myself in interceptors with some decent skills. so i've got 2 shiney boats, a crusader and a malediction, and i'm scratching my head a bit as to what to do.
i'm by far better suited skill-wise for the crusader. i've got t2 lasers for it, yet i'm boggled by how i should fly the thing. just t2 mwd, t2 disruptor with some dual light beam II's and just keep my distance?
then the 'diction has 3 mids, so i can actually do some real tackling but is stuck with super short range rockets. sounds like i'm asking to get blown up in 2 seconds trying to use weapons like those, not to mention i have zilch for rocket skills anyway. should i even care since my job is tackling?
any pointers on how to fit or fly these suckers would be appreciated. oh and for now i'm not going to bother with rigs since it's a big expense i'm not willing to risk until i get some experience under my belt as a ceptor pilot.
thanks
Beam Crusader the way I like it:
4xDual light beam with amarr navy microwave (aurora has too little tracking and radio too crap dps without thermal component)
1xT2 MWD 1xT2 Disruptor
1xT2 Inertia Stab 3xT2 Overdrive Injector
2xPoly carbs
What to do with it? Pop inties, tackle and do gate camp decloaking. Very fast very fun. Whatever you do though, dont get webbed in this thing.
Pulse gank Sader:
4xDual light pulse with scorch
1xT2 MWD 1xFleeting web or T2 Scramble/Disrupt
1xT2 Heatsink 3xspeed mods depending on what rigs you dare to fit or what not
Really ganky and makes every other inty run from you.
Malediction:
3xT2 rocket (standard rockets) 1xnos
1xmwd 1xweb 1xdisrupt
2xcap relay 1xrepper
2xspeed mods
Tanks like a biatch and will outtank any inty in a 1 vs 1. Tackling god this inty. Very fun and dangerous to fly.
I like non-cookie cutter fits.  ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.09 15:04:00 -
[2]
Originally by: Sauromugue 2. Hell no, Railranis owns Malediction at any range, any day of the week.
Im not sure if I agree on this tbh. Rocket malediction will give any inty a run for its money, especially in web range. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.09 15:05:00 -
[3]
Originally by: UGLYUGLY Edited by: UGLYUGLY on 09/01/2008 07:41:43
Originally by: Cedric Diggory I gave up on the Malediction, as tanking in a interceptor seems like a giant waste of time, and if you're going to train up rockets you'd be as well to train Caldari Frigate 5 and get yourself a Crow. The Crusader is great for damage and speed, but it's two mid slots mean you've got to choose between web and scram, meaning it is useless in solo inty fights unless you know your opponent only has a scram too.
I personally foeget about the rocket bonus and just use standard missiles on the malediction. This and the fact it can fit a web makes it alot better than the crusader.
I dont understand this. You fit standard missiles and then you say youre fitting web and thats why its better then crusader. Why not just fit rockets and do real damage if youre gonna use a web anyway? It doesnt make sense. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.09 15:07:00 -
[4]
Originally by: DeadRow Imo getting into web range with a frig/inty is a bad idea. I use the malediction for tackling:
His: 3 Standard Missile Launcher II w/ Any missiles
1 MWDII 1 WDII 1 Cap Recharger II
2 OverDrive II 1 Nano II
Rigs: None, I iz poor.
Basically I keep as far away as possible and just keep that point running.
Why not just fly a crow if youre gonna fit it like that? This fit is a poor mans crow. It works like a crow but is worse. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.09 16:01:00 -
[5]
Originally by: Sauromugue
TBH your setup is the one of the best, it can do multiple things well without comprimising, tackle at 28km permanently, fight in web range with ceptors, the works. I'm just confident that when I meet a Malediction, I can beat it, since they almost always don't fit resist mods, which is the sweet bit of this particular ceptor.
Yeah, this is why youre always beating the standard malediction you meet in space. They have the crummy poor mans crow fit without repper or nos or rockets for damage. The only downside with my fit is speed. But imo an interceptor can do its job more then well even with 5-5,5km/s speeds tbh. Versitile little ship. I just love it. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.10 15:56:00 -
[6]
Originally by: Zhecao Vai Edited by: Zhecao Vai on 10/01/2008 14:53:02
Originally by: Lyria Skydancer
Originally by: DeadRow Imo getting into web range with a frig/inty is a bad idea. I use the malediction for tackling:
His: 3 Standard Missile Launcher II w/ Any missiles
1 MWDII 1 WDII 1 Cap Recharger II
2 OverDrive II 1 Nano II
Rigs: None, I iz poor.
Basically I keep as far away as possible and just keep that point running.
Why not just fly a crow if youre gonna fit it like that? This fit is a poor mans crow. It works like a crow but is worse.
Are you living in an alternate universe? Last I checked it's about 200m/s faster, it warps faster, it has a smaller sig radius, it gets a bonus to warp disruption range, it locks faster, it has better cap, it has a significantly bigger HP buffer, and it's cheaper. The only ways in which the Crow is better is a kinetic damage bonus and a longer lock range.
The only reasons to use a Crow over this are if you're using precision lights and a web to hunt small ships, or if you want to scramble from past the Malediction's 27km lock range and need to be cap-stable while you're doing it.
Uhm, I dont think you understand the full potential of a malediction. Go ahead fit it with std launchers if you like. Lets leave it at that. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.10 16:08:00 -
[7]
Originally by: Ogron Your an exception though Lyria. The Malediction does work as a close range inty/frig killer. But for a lower SP amarr pilot with no missile skills other than basics he shouldn't expect to do what you do in your video.
Definately agree. Imo though, beam sader is a nicer long range tackler then the std missile malediction. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.10 16:20:00 -
[8]
Originally by: DeadRow
Originally by: Lyria Skydancer Why not just fly a crow if youre gonna fit it like that? This fit is a poor mans crow. It works like a crow but is worse.
A) Crow doesn't get the Disruptor range bonus
B) Crow is twice as expensive
Ye the crow is a bit expensive  ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.11 08:44:00 -
[9]
Edited by: Lyria Skydancer on 11/01/2008 08:44:43
Originally by: Gartel Reiman
Originally by: Lyria Skydancer Malediction:
3xT2 rocket (standard rockets) 1xnos
I'm just wondering if you have a feel for how much benefit you get from the NOS, since interceptor capacitors tend to be quite small so you won't have much margin to go below your opponent's cap. There's no doubt would let you run your repper for longer if you were pushing it right to the wire, but I would definitely be nervous about dogfighting in an interceptor with almost-empty cap. On the plus side of course it means you can suck your target dry too - and at least you're expecting it.
Anyway, the main reason I ask is that with my Maledictions I usually put a small autocannon in the 4th highslot for extra DPS. If you can fit the NOS you could easily swap it out for the AC - so I wonder if you have a feel as to whether the NOS and the ability to run the rep for longer would be better than an extra 15-20 DPS to end the fight sooner (if you're in small NOS range you're in small AC range).
Quote: Tackling god this inty. Very fun and dangerous to fly.
I am inclined to agree very strongly. 
Well I tend to push the envelope while flying my malediction. Thats prolly why I like the nos. In a 1vs1 inty fight its sweet because it will disrupt his cap when I start running my repper. I get good amounts of cap from inties that only use cap for mwd and ew because I'll always end up with less cap then them. Also of good use when tackling cruisers/battleships that send drones on you. Youll need to run the repper long enough to shoot off the drone damage. I just feel that repper without nos is prolly fail and below webrange without repper I feel naked 
I suggest you try it out and judge yourself. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |
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